class_name = "CPlane"
object_name = "MiG-3 ser.24"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.15, 0.25
y= -0.15, 0.03
z= -0.16, 0.16
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.23, 0.25
y= -0.2, 0.2
z= -0.5, 0.5
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/MiG3s24/MiG3s24.mgm",true,true
VisualImage=1,"graphics/planes/MiG3s24/MiG3s24-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/MiG3s24_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/MiG3s24_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473 //"IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    

CollisionBody="graphics/planes/MiG3s24/MiG3s24_Phys.col"
HitBody="graphics/planes/MiG3s24/MiG3s24.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/MiG3s24.cfg"
HidePeriodAfterExplosion = 3.0

//       
Script="LuaScripts\ObjectScripts\Planes\Airplane.sc"
[AlterBot]			//CustomNum, CountryID, fromYYYYMMDD, tillYYYYMMDD, SeasonsList"sp su au wi", BotConfig. Fist match will be choosen.
	AlterBotConfig = -1, -1, -1, -1, "wi", "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RUSwi.txt"
	AlterBotConfig = -1, -1, -1, 19420331, "", "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RUS41.txt"
	AlterBotConfig = -1, -1, 19420401, 19430228, "", "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RUS42.txt"
[end]

[attach=0]
	position= -0.8, -0.07, 0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RUS43.txt"
[end]

[attach=1]
	position= -0.56, 0.84, -0.85
	rotation= 85, 20, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\MiG3s24.txt"

BannerAttachID=-1
CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 22.5

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_MiG_3_ser_24"

InitialSpeedInAir = 320.0   //,      , 200...700 /

Gun_Coord0= 2.200, 0.410, -0.259
Gun_Coord1= 3.125, 0.082, 0.0
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

FTCoord=0.17,0.055,0

FlarePos= -0.56, 0.84, -0.85
FlareDir= 0.082, 0.34, -0.936
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

DropsArg=100
HumidityArg=101

[propAnimationData]
	//  -    ,   (  )!

	blurdTimeVisibility = 0.0285 //   

	blurRPM = 150.0, 250.0, 950.0, 950.0 //     ,     -   ,   -   

	frameRate = 60.0    //    
	peakRange = 100.0   //    ""   ,      
	minMeanSpeed = 0.15 //  ""    

	speedTimeCoefficient = 0.05         //         
	meanPropRotationSpeedScale = 0.25   //   ""  
	meanSpinnerRotationSpeedScale = 3.5 //   ""   
[end]

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  () -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  /  () -   

CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_wrap",  0.2, "" //   
//CockpitArg = -2, 0000, 2, 00435, 0.5, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_wrap",  0.2, "" //   

CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "" //  ()   / 

CockpitArg = -2, 0012, 0, 00420, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0020, 0, 00701, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 2, 00703, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 3, 00704, 0.0, "smooth_clamp", 0.0, "" //    

CockpitArg = -2, 0021, 2, 00730, 0.0, "smooth_clamp", 0.2, "" //     / 
CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" //  ( ) 1- 
CockpitArg = -2, 0100, 1, 01111, 0.0, "smooth_clamp", 0.2, "" //      ( ) 1- 
CockpitArg = -2, 0100, 3, 01110, 0.0, "smooth_clamp", 0.1, "" //    1- 
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_wrap", 0.2, "" //   
CockpitArg = -2, 0102, 2, 01130, 0.0, "smooth_clamp", 0.2, "" //     1- 
CockpitArg = -2, 0102, 3, 01182, 0.0, "smooth_clamp", 0.2, "" //     1- 
CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //  1-  1- 
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //  "" ( "",  /  ) 1- 

//CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "" //     /    1- 
CockpitArg = -2, 0104, 3, 01117, 0.0, "smooth_clamp", 0.1, "" //     1- 

CockpitArg = -2, 0105, 1, 01119, 0.0, "smooth_clamp", 0.2, "" //  -    (     1- 
CockpitArg = -2, 0105, 2, 01114, 0.0, "smooth_clamp", 0.2, "" //  -  " -  - " (   )

CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_clamp", 0.1, "" // RPM 1-  (  RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //   () 1- 
CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "" //      1- 
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //   1- 
CockpitArg = -2, 0201, 2, 03154, 0.0, "smooth_clamp", 0.5, "" //    1- 
CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.5, "" //    1- 
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.5, "" //    1- 

CockpitArg = -2, 0202, 2, 03179, 0.0, "smooth_clamp", 0.2, "" //    1- 

CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "" // 
CockpitArg = -2, 0353, 1, 02301, 0.0, "smooth_clamp", 0.1, "" // 

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "" //  -  
CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" //   (" "  )
CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap",  0.1, "" //    ()
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0401, 2, 00206, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0401, 3, 00205, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.1, "" //    -  
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap",  0.5, "" //    -  (  / )
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap",  0.1, "" //    -  ( )
CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 

CockpitArg = -2, 0430, 0, 02509, 0.0, "smooth_clamp", 0.0, "" //  
CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "" //   

CockpitArg = -2, 0431, 0, 04324, 0.0, "smooth_clamp", 0.1, "" //   ( )  
CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //   ( )   
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "" //      ()
CockpitArg = -2, 0431, 3, 04321, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0450, 2, 04310, 0.0, "smooth_clamp", 0.1, "" //  ()
CockpitArg = -2, 0551, 0, 04311, 0.0, "smooth_clamp", 0.1, "" //  ()
CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "" //      

CockpitArg = -2, 0451, 1, 05700, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0451, 2, 05701, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0451, 3, 07200, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0850, 0, 07000, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0850, 2, 07002, 0.0, "smooth_clamp", 0.2, "" //    

CockpitArg = -2, 0851, 0, 07004, 0.0, "smooth_clamp", 0.1, "" //   " - "

CockpitArg = -2, 0452, 0, 04314, 0.0, "smooth_clamp", 0.1, "" // 

CockpitArg = -2, 0453, 0, 09040, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0453, 1, 09044, 0.0, "smooth_wrap",  0.2, "" //  
CockpitArg = -2, 0453, 2, 09003, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0453, 3, 09042, 0.0, "smooth_clamp", 0.2, "" // - 

CockpitArg = -2, 0454, 1, 09144, 0.0, "smooth_wrap",  0.2, "" //  
CockpitArg = -2, 0454, 2, 09002, 0.0, "smooth_clamp", 0.2, "" //   

//CockpitArg = -2, 0459, 0, 09051, 0.0, "smooth_clamp", 0.2, "" //   
//CockpitArg = -2, 0459, 1, 09052, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0600, 0, 09100, 0.0, "smooth_clamp", 0.1, "" // - 
CockpitArg = -2, 0601, 1, 09103, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "" //    ("  ")
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0462, 2, 05711, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0462, 3, 05712, 0.0, "smooth_clamp", 0.2, "" //   

GunsightPosition = -0.466, 0.723, 0.000

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] // 
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -0.537, 0.041, -0.004 // old position -0.883, 0.300, 0.0
		Mass = 90.5
		CxaS = 0.0
	[end]

	[AdditionalElement] //   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.928, -0.058, 0.0
		Mass = 15.002
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 2.167, -0.131, -0.471
		Mass = 6.251
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 2.167, -0.131,  0.471
		Mass = 6.251
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 2.741, 0.169, 0.183
		Mass = 16.887
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.065, -0.379, 0.0
		Mass = 11.609
		CxaS = 0.0
	[end]

	[AdditionalElement] //     
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.928, -0.058, 0.0
		Mass = 22.0
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 0.021, -0.702, 0.0
		Mass = 40.0
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 2.731, 0.158, -0.229
		Mass = 17.0
		CxaS = 0.0
	[end]

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_RUS_ShKAScowl.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_EngCowl_Ctl_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.764, 0.250, -0.204	//           (  )
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 17.402	//        (  )
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.821, 2.003, 2.771, -0.298, -0.041, 0.126	//      (  )
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.5, 0.432, -0.170	//   ,     
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0176, 0.0290	//    -2.     -3 .
		AmmunitionAttachToPart = "^1_EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.872, -0.016, -0.247 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.565, -0.379, -0.441
		CartridgeCasesEjectionSpeed = 2.58, -3.08, -0.9
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9071	//     
        DrawAnimationArgIdx = 1, 9070	//     
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
		[Synchronizer=1]	// 3   1   , 1      ( )
			minRPM = 0.0
			Point = 3.0, 0.0
			Point = 3.1, 1.0
			Point = 3.2, 0.0
			Point = 123.0, 0.0
			Point = 123.1, 1.0
			Point = 123.2, 0.0
			Point = 243.0, 0.0
			Point = 243.1, 1.0
			Point = 243.2, 0.0
		[end]
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_RUS_ShKAScowl.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_EngCowl_Ctl_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.764, 0.250, 0.196	//           (  )
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 17.402	//        (  )
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.829, 2.011, 2.771, -0.298, 0.071, -0.150	//      (  )
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.5, 0.432, 0.168	//   ,     
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0176, 0.0290	//    -2.     -3 .
		AmmunitionAttachToPart = "^1_EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.872, -0.016, 0.247 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.603, -0.423, -0.426
		CartridgeCasesEjectionSpeed = 3.096, -3.696, -0.6
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9081	//     
        DrawAnimationArgIdx = 1, 9080	//     
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
		[Synchronizer=1]	// 3   1   , 1      ( )
			minRPM = 0.0
			Point = 80.0, 0.0
			Point = 80.1, 1.0
			Point = 80.2, 0.0
			Point = 200.0, 0.0
			Point = 200.1, 1.0
			Point = 200.2, 0.0
			Point = 320.0, 0.0
			Point = 320.1, 1.0
			Point = 320.2, 0.0
		[end]
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_RUS_UB.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_EngCowl_Ctl_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.774, 0.378, -0.046	//           (  )
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 29.308	//  -      (  )
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.085, 4.474, 4.505, -0.049, 0.078, -0.024 //      (  )
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.7, 0.411, -0.051	//   ,     
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0252, 0.0504	//    -2.     2  
		AmmunitionAttachToPart = "^1_EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.966, 0.295, 0.0 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.344, -0.688, -0.316
		CartridgeCasesEjectionSpeed = 0, -1.931, -0.517
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9091	//     
        DrawAnimationArgIdx = 1, 9090	//     
		GunSoundsIdx = 3
		ShotSoundType = 1
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
		[Synchronizer=1]	// 3   1   , 1      ( )
			minRPM = 0.0
			Point = 94.0, 0.0
			Point = 94.1, 1.0
			Point = 94.2, 0.0
			Point = 214.0, 0.0
			Point = 214.1, 1.0
			Point = 214.2, 0.0
			Point = 334.0, 0.0
			Point = 334.1, 1.0
			Point = 334.2, 0.0
		[end]
	[end]
[end]

[WeaponMode=1]
	WMname="MiG3s24_ROS82x6"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=2]
	WMname="MiG3s24_FAB50_FAB100x2"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=3]	//    
	WMname="MiG3s24_BKx2"
	WMgroup="1"
	PlaneModArg=19000
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_RUS_UB.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^2_WingL_Mid_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.743, -0.694, -2.076	//           (  )
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 50.331	//  -      (  )
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 1.285, 8.424, 7.711, -0.126, 0.429, -0.393 //      (  )
		CarriageCxaS = 0.018	//  
		CarriageDragPosition = 0.743, -0.694, -2.076	//  
		DefaultGunPosition = 1.448, -0.708, -2.030	//   ,     
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0252, 0.0706	//     1.4  ,     (   ),   .
		AmmunitionAttachToPart = "^2_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.550, -0.522, -2.478 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.28, -0.74, -2.1
		CartridgeCasesEjectionSpeed = 0, -1.286, -1.532
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9033
		FlashAnimationGroup = 1 //Light Arg 60230
		DrawAnimationArgIdx = 0, 9171	//     
		GunSoundsIdx = 4
		ShotSoundType = 1
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false
	[end]

	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_RUS_UB.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^2_WingR_Mid_0"
		DamageConvex = "~gun05"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.742, -0.666, 2.074	//           (  )
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 50.290	//  -      (  )
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 1.248, 8.422, 7.647, -0.098, -0.430, 0.323 //      (  )
		CarriageCxaS = 0.018	//  
		CarriageDragPosition = 0.742, -0.666, 2.074	//  
		DefaultGunPosition = 1.468, -0.677, 2.027	//   ,     
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0252, 0.0706	//     1.4  ,     (   ),   .
		AmmunitionAttachToPart = "^2_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.550, -0.522, 2.478 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.28, -0.7, 2.102
		CartridgeCasesEjectionSpeed = 0, -1.286, 1.532
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9133
		FlashAnimationGroup = 2 //Light Arg 60240
		DrawAnimationArgIdx = 0, 9181	//     
		GunSoundsIdx = 5
		ShotSoundType = 1
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=4]	//      
	WMname="MiG3s24_BSx2"
	WMgroup="2"
	PlaneModArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_RUS_UB.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_EngCowl_Ctl_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.734, 0.324, -0.192	//           (  )
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 31.002	//  -      (  )
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 1.065, 4.423, 5.406, -0.360, -0.042, 0.162 //      (  )
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.5, 0.432, -0.170	//   ,     
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0252, 0.0504	//    -2.     2  
		AmmunitionAttachToPart = "^1_EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.872, -0.016, -0.247 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.314, -0.688, -0.316
		CartridgeCasesEjectionSpeed = 0.2, -1.931, -0.517
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9071	//     
        DrawAnimationArgIdx = 1, 9070
		GunSoundsIdx = 3
		ShotSoundType = 1
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
		[Synchronizer=1]	// 3   1   , 1      ( )
			minRPM = 0.0
			Point = 3.0, 0.0
			Point = 3.1, 1.0
			Point = 3.2, 0.0
			Point = 123.0, 0.0
			Point = 123.1, 1.0
			Point = 123.2, 0.0
			Point = 243.0, 0.0
			Point = 243.1, 1.0
			Point = 243.2, 0.0
		[end]
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_RUS_UB.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_EngCowl_Ctl_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.734, 0.324, 0.182	//           (  )
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 31.002	//  -      (  )
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 1.075, 4.433, 5.406, -0.360, 0.102, -0.192 //      (  )
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.5, 0.432, 0.168	//   ,     
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0252, 0.0504	//    -2.     2  
		AmmunitionAttachToPart = "^1_EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.872, -0.016, 0.247 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.374, -0.688, -0.316
		CartridgeCasesEjectionSpeed = -0.2, -1.931, -0.517
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9081
        DrawAnimationArgIdx = 1, 9080
		GunSoundsIdx = 5
		ShotSoundType = 1
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
		[Synchronizer=1]	// 3   1   , 1      ( )
			minRPM = 0.0
			Point = 80.0, 0.0
			Point = 80.1, 1.0
			Point = 80.2, 0.0
			Point = 200.0, 0.0
			Point = 200.1, 1.0
			Point = 200.2, 0.0
			Point = 320.0, 0.0
			Point = 320.1, 1.0
			Point = 320.2, 0.0
		[end]
	[end]

	[Gun=2]
		GunType = "Reserved"
	[end]
[end]

[WeaponMode=5]	//      
	WMname="MiG3s24_ShVAKx2"
	WMgroup="2"
	PlaneModArg=19002
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_RUS_ShVAK.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_EngCowl_Ctl_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.704, 0.397, -0.181	//           (  )
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 46.999	//  -      (  )
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.515, 7.864, 8.304, -0.090, 0.014, 0.072 //      (  )
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.5, 0.432, -0.170	//   ,     
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0260, 0.0435	//      - -7      .
		AmmunitionAttachToPart = "^1_EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.872, -0.016, -0.247 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.314, -0.688, -0.316
		CartridgeCasesEjectionSpeed = 0.2, -1.931, -0.517
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9071	//     
        DrawAnimationArgIdx = 1, 9070
		GunSoundsIdx = 7
		ShotSoundType = 2
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
		[Synchronizer=1]	// 3   1   , 1      ( )
			minRPM = 0.0
			Point = 3.0, 0.0
			Point = 3.1, 1.0
			Point = 3.2, 0.0
			Point = 123.0, 0.0
			Point = 123.1, 1.0
			Point = 123.2, 0.0
			Point = 243.0, 0.0
			Point = 243.1, 1.0
			Point = 243.2, 0.0
		[end]
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_RUS_ShVAK.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_EngCowl_Ctl_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.704, 0.397, 0.168	//           (  )
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 46.999	//  -      (  )
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.520, 7.869, 8.304, -0.090, 0.078, -0.086 //      (  )
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.5, 0.432, 0.168	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0260, 0.0435	//      - -7      .
		AmmunitionAttachToPart = "^1_EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.872, -0.016, 0.247 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.374, -0.688, -0.316
		CartridgeCasesEjectionSpeed = -0.2, -1.931, -0.517
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9081	//     
        DrawAnimationArgIdx = 1, 9080
		GunSoundsIdx = 8
		ShotSoundType = 2
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
		[Synchronizer=1]	// 3   1   , 1      ( )
			minRPM = 0.0
			Point = 80.0, 0.0
			Point = 80.1, 1.0
			Point = 80.2, 0.0
			Point = 200.0, 0.0
			Point = 200.1, 1.0
			Point = 200.2, 0.0
			Point = 320.0, 0.0
			Point = 320.1, 1.0
			Point = 320.2, 0.0
		[end]
	[end]

	[Gun=2]
		GunType = "Reserved"
	[end]
[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2-BS-APHE-300"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=1]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2-BS-APHE-300 + ROS82-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=2]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2-BS-APHE-300 + ROS82-6-dist600"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb1=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb2=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb3=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb4=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb5=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=3]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2-BS-APHE-300 + ROS82-6-dist800"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb1=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=4]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2-BS-APHE-300 + ROS82-6-dist1000"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb1=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb2=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb3=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb4=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb5=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=5]
	WeaponModes=2,-1,-3,-4,-5
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2-BS-APHE-300 + FAB50SV-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=6]
	WeaponModes=2,-1,-3,-4,-5
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2-BS-APHE-300 + FAB100M-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=7]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2-BS-APHE-300 + 3,4-BK-APHE-290-add"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=3
	GunAmmunition4=3
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=8]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=1.0
	name="0,1-BS-APHE-700"
	GunAmmunition0=2
	GunAmmunition1=2
	GunAmmunition2=-1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=9]
	WeaponModes=14,-2,-3,-5
	AnimationVal=0.0
	name="0,1-BS-APHE-700 + ROS82-6"
	GunAmmunition0=2
	GunAmmunition1=2
	GunAmmunition2=-1
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=10]
	WeaponModes=14,-2,-3,-5
	AnimationVal=0.0
	name="0,1-BS-APHE-700 + ROS82-6-dist600"
	GunAmmunition0=2
	GunAmmunition1=2
	GunAmmunition2=-1
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb1=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb2=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb3=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb4=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb5=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=11]
	WeaponModes=14,-2,-3,-5
	AnimationVal=0.0
	name="0,1-BS-APHE-700 + ROS82-6-dist800"
	GunAmmunition0=2
	GunAmmunition1=2
	GunAmmunition2=-1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb1=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=12]
	WeaponModes=14,-2,-3,-5
	AnimationVal=0.0
	name="0,1-BS-APHE-700 + ROS82-6-dist1000"
	GunAmmunition0=2
	GunAmmunition1=2
	GunAmmunition2=-1
	Bomb0=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb1=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb2=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb3=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb4=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb5=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=13]
	WeaponModes=24,-1,-3,-5
	AnimationVal=0.5
	name="0,1-BS-APHE-700 + FAB50SV-2"
	GunAmmunition0=2
	GunAmmunition1=2
	GunAmmunition2=-1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=14]
	WeaponModes=24,-1,-3,-5
	AnimationVal=0.5
	name="0,1-BS-APHE-700 + FAB100M-2"
	GunAmmunition0=2
	GunAmmunition1=2
	GunAmmunition2=-1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=15]
	WeaponModes=34,-1,-2,-5
	AnimationVal=1.0
	name="0,1-BS-APHE-700 + 3,4-BK-APHE-290-add"
	GunAmmunition0=2
	GunAmmunition1=2
	GunAmmunition2=-1
	GunAmmunition3=3
	GunAmmunition4=3
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=16]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=1.0
	name="0,1-SHVAK-APHE-300"
	GunAmmunition0=4
	GunAmmunition1=4
	GunAmmunition2=-1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=17]
	WeaponModes=15,-2,-3,-4
	AnimationVal=0.0
	name="0,1-SHVAK-APHE-300 + ROS82-6"
	GunAmmunition0=4
	GunAmmunition1=4
	GunAmmunition2=-1
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=18]
	WeaponModes=15,-2,-3,-4
	AnimationVal=0.0
	name="0,1-SHVAK-APHE-300 + ROS82-6-dist600"
	GunAmmunition0=4
	GunAmmunition1=4
	GunAmmunition2=-1
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb1=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb2=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb3=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb4=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb5=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=19]
	WeaponModes=15,-2,-3,-4
	AnimationVal=0.0
	name="0,1-SHVAK-APHE-300 + ROS82-6-dist800"
	GunAmmunition0=4
	GunAmmunition1=4
	GunAmmunition2=-1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb1=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=20]
	WeaponModes=15,-2,-3,-4
	AnimationVal=0.0
	name="0,1-SHVAK-APHE-300 + ROS82-6-dist1000"
	GunAmmunition0=4
	GunAmmunition1=4
	GunAmmunition2=-1
	Bomb0=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb1=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb2=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb3=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb4=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb5=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=21]
	WeaponModes=25,-1,-3,-4
	AnimationVal=0.5
	name="0,1-SHVAK-APHE-300 + FAB50SV-2"
	GunAmmunition0=4
	GunAmmunition1=4
	GunAmmunition2=-1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=22]
	WeaponModes=25,-1,-3,-4
	AnimationVal=0.5
	name="0,1-SHVAK-APHE-300 + FAB100M-2"
	GunAmmunition0=4
	GunAmmunition1=4
	GunAmmunition2=-1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=23]
	WeaponModes=35,-1,-2,-4
	AnimationVal=1.0
	name="0,1-SHVAK-APHE-300 + 3,4-BK-APHE-290-add"
	GunAmmunition0=4
	GunAmmunition1=4
	GunAmmunition2=-1
	GunAmmunition3=3
	GunAmmunition4=3
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=24]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=25]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=28, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=26]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=29, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=30, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=27]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=31, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=28]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=32, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=33, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=29]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=34, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=30]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=35, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=36, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=31]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=37, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=32]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=38, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=39, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=33]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=40, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=34]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=41, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=42, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=35]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=43, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=36]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=44, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=45, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 750   7.6254 (  )
	ExpendableMass = 19.398		// TODO 
	ResidualMass = 0.0		// TODO 
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=750
	RoundsInMagazine=750
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_7-62x54_APsmk.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_7-62x54_APsmk.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=1]	// 200   100   12.7108 (  C)
	ExpendableMass = 56.251		// TODO 
	ResidualMass = 0.0		// TODO 
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=300
	RoundsInMagazine=300
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_HE.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_HE.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=2]	// 233   117   12.7108 (  C)
	ExpendableMass = 65.626		// TODO 
	ResidualMass = 0.0		// TODO 
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=350
	RoundsInMagazine=350
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_HE.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_HE.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=3]	// 97   48   12.7108 (  )
	ExpendableMass = 27.188		// TODO 
	ResidualMass = 0.0		// TODO 
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=145
	RoundsInMagazine=145
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_HE.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_HE.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=4]	// 100   50 -  2099 (  )
	ExpendableMass = 34.65		// TODO 
	ResidualMass = 0.0		// TODO 
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=150
	RoundsInMagazine=150
	ReservedMagazines=0
	AmountRoundsWithOneTracer=0	//  
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_HE.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_HE.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

//   2  -50

[attach=20]
	position= 0.686, -0.773, -2.040
	convex = "^2_WingL_Mid_0"
	rotation= -6, 0, 0
[end]
[attach=21]
	position= 0.686, -0.773, 2.040
	convex = "^2_WingR_Mid_0"
	rotation= 6, 0, 0
[end]

//   2  -100

[attach=22]
	position= 0.686, -0.806, -2.044
	convex = "^2_WingL_Mid_0"
	rotation= -6, 0, 0
[end]
[attach=23]
	position= 0.686, -0.806, 2.044
	convex = "^2_WingR_Mid_0"
	rotation= 6, 0, 0
[end]

//   6  -82

[attach=24]
	position= 0.655, -0.817, -2.166
	convex = "^2_WingL_Mid_0"
	rotation= -6, 0, 3
[end]
[attach=25]
	position= 0.655, -0.817, 2.166
	convex = "^2_WingR_Mid_0"
	rotation= 6, 0, 3
[end]
[attach=26]
	position= 0.652, -0.774, -2.039
	convex = "^2_WingL_Mid_0"
	rotation= -6, 0, 3
[end]
[attach=27]
	position= 0.652, -0.774, 2.039
	convex = "^2_WingR_Mid_0"
	rotation= 6, 0, 3
[end]
[attach=28]
	position= 0.655, -0.843, -1.923
	convex = "^2_WingL_Mid_0"
	rotation= -6, 0, 3
[end]
[attach=29]
	position= 0.655, -0.843, 1.923
	convex = "^2_WingR_Mid_0"
	rotation= 6, 0, 3
[end]

//   

[attach=30]
	position= -3.382, -0.345, 0
	convex = "^2_Fuse_Ctl_7"
	rotation= 0, 0, -11
[end]
[attach=31]
	position= 0.293, -0.313, -4.742
	convex = "^2_WingL_Out_0"
	rotation= -8.5, 0, 0
[end]
[attach=32]
	position= 0.293, -0.313, 4.742
	convex = "^2_WingR_Out_0"
	rotation= 8.5, 0, 0
[end]

//  2  -50

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.686, -0.773, -2.040
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.010
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.686, -0.773, 2.040
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.010
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  2  -100

[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.686, -0.806, -2.044
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.020
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.686, -0.806, 2.044
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.020
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  6  -82

[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.655, -0.817, -2.166
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.655, -0.817, 2.166
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.652, -0.774, -2.039
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=7]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.652, -0.774, 2.039
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=8]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.655, -0.843, -1.923
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=9]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.655, -0.843, 1.923
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

//  6  -82 600

[BombHolder=10]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.655, -0.817, -2.166
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=11]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.655, -0.817, 2.166
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=12]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.652, -0.774, -2.039
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=13]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.652, -0.774, 2.039
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=14]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.655, -0.843, -1.923
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=15]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.655, -0.843, 1.923
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

//  6  -82 800

[BombHolder=16]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.655, -0.817, -2.166
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=17]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.655, -0.817, 2.166
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=18]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.652, -0.774, -2.039
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=19]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.652, -0.774, 2.039
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=20]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.655, -0.843, -1.923
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=21]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.655, -0.843, 1.923
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

//  6  -82 1000

[BombHolder=22]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.655, -0.817, -2.166
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=23]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.655, -0.817, 2.166
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=24]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.652, -0.774, -2.039
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=25]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.652, -0.774, 2.039
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=26]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.655, -0.843, -1.923
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=27]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.842, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.655, -0.843, 1.923
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

//  
[BombHolder=28]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -3.382, -0.345, 0
	Convex = "^2_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=29]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.293, -0.313, -4.742
	Convex = "^2_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=30]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.293, -0.313, 4.742
	Convex = "^2_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=31]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -3.382, -0.345, 0
	Convex = "^2_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=32]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.293, -0.313, -4.742
	Convex = "^2_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=33]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.293, -0.313, 4.742
	Convex = "^2_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=34]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -3.382, -0.345, 0
	Convex = "^2_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=35]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.293, -0.313, -4.742
	Convex = "^2_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=36]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.293, -0.313, 4.742
	Convex = "^2_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=37]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -3.382, -0.345, 0
	Convex = "^2_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=38]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.293, -0.313, -4.742
	Convex = "^2_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=39]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.293, -0.313, 4.742
	Convex = "^2_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=40]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -3.382, -0.345, 0
	Convex = "^2_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=41]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.293, -0.313, -4.742
	Convex = "^2_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=42]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.293, -0.313, 4.742
	Convex = "^2_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=43]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -3.382, -0.345, 0
	Convex = "^2_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=44]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.293, -0.313, -4.742
	Convex = "^2_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=45]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.293, -0.313, 4.742
	Convex = "^2_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTank.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGnd.txt"

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=5.2

[Entrance]
	EntrancePos= -0.8, -0.07, 0
	EntranceRot= 0,0,0
	JumpDir=0,1,-4
[end]
[Entrance]
	EntrancePos= -0.8, -0.07, 0
	EntranceRot= 0,0,0
	JumpDir=2,6,0
	SelectorDir=0,2,0	//        2/
[end]

//   
SectorLimits =  -180.0, -175.0,  +0.0, +90.0
SectorLimits =  -175.0, -153.0, -20.0, +90.0
SectorLimits =  -153.0, -85.0,  -40.0, +90.0
SectorLimits =   -85.0, -68.0,  -11.0, +90.0
SectorLimits =   -68.0, -50.0,  -17.0, +90.0
SectorLimits =   -50.0, -15.0,  -23.0, +90.0
SectorLimits =   -15.0,  -5.0,  -10.0, +90.0
SectorLimits =    -5.0,  +5.0,   -4.0, +90.0
SectorLimits =    +5.0, +15.0,  -10.0, +90.0
SectorLimits =   +15.0, +50.0,  -23.0, +90.0
SectorLimits =  +50.0, +68.0,  -17.0, +90.0
SectorLimits =  +68.0, +85.0,  -11.0, +90.0
SectorLimits =  +85.0, +153.0, -40.0, +90.0
SectorLimits = +153.0, +175.0, -20.0, +90.0
SectorLimits = +175.0, +180.0,  +0.0, +90.0

//AIRPLANE DAMAGE

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^2_Fuse_Ctl_7", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^2_Fin_Ctl_0", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^2_Fin_Ctl_1", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^2_Fuse_Ctl_7", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "^1_WingL_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^2_WingL_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "^1_WingR_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^2_WingR_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[RUDDER_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^2_Fuse_Ctl_7", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^2_Fin_Ctl_0", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^2_Fin_Ctl_1", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
	[END]

	[ELEVATOR_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^2_Fuse_Ctl_7", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=5
	ArmorBack=11
	ArmorTop=0
	ArmorBottom=2
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=5
	ArmorBack=11
	ArmorTop=2
	ArmorBottom=2
	ArmorRight=2
	ArmorLeft=2
[end]

energyloss="",true,0.23,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000 // 

energyloss="Eng0_Blade1",true,2.5,1000 // 1
energyloss="Eng0_Blade2",true,2.5,1000 // 2
energyloss="Eng0_Blade3",true,2.5,1000 // 3


energyloss="~ftank01",true,0.7,10000 //  
energyloss="~ftank02",true,0.7,10000 //  
energyloss="~ftank03",true,0.7,10000 //  
energyloss="~ftank04",true,0.7,10000 //  


energyloss="~wtank01",true,0.7,10000 // 
energyloss="~otank01",true,0.7,20000 // 
energyloss="~otank02",true,0.7,20000 // 


energyloss="~wcooler01",true,0.7,10000 //., 
energyloss="~ocooler01",true,0.7,10000 //.,  
energyloss="~ocooler02",true,0.7,10000 //.,  

//Armor

energyloss="~armor01",false,11.0,1 // - 8,     -1

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_1",true,4.0,1 //  
energyloss="GearL_0",true,4.0,1 // 

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_1",true,4.0,1 //  
energyloss="GearR_0",true,4.0,1 // 

energyloss="WheelC_0",true,4.0,1 // 
energyloss="GearC_0",true,4.0,1 //   

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000 //   - 
energyloss="~gun02_ammo",true,0.7,20000 //   - 
energyloss="~gun03_ammo",true,0.7,20000 //   - 
energyloss="~gun04_ammo",true,0.7,20000 //   -  
energyloss="~gun05_ammo",true,0.7,20000 //   -  
energyloss="^1_xGunPod_L",true,0.7,20000 // 
energyloss="^1_xGunPod_R",true,0.7,20000 // 
energyloss="~gun01",true,4.0,1 //
energyloss="~gun02",true,4.0,1 //
energyloss="~gun03",true,4.0,1 //
energyloss="~gun04",true,4.0,1 //
energyloss="~gun05",true,4.0,1 //


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=175
max_CAS=700

DangerAoA = 14.5                            // -   
CriticalAoA = 17.0							//   
Maxny = 11.0								// - 
DangerV = 690.0								//    
MaxGearV = 320.0							// -     
MaxFlapV = 270.0							// -     
TakeOffV = 195.0							//   
ClimbV = 260.0								//     
DescendV = 200.0							//    
minV = 175.0								// -  
minVDeltaFlaps = 25.0						//    ,   
IsTakeOffFlaps = true						//     
IsLeftPedal = true							//     (true - , false - )
OilMaxTemperature = 110.0					// -    
WaterMaxTemperature = 110.0					// -    
//CylinderHeadMaxTemperature = 230.0		// -     
